The Foreman

As soon as you reach the cellar, unless you got rid of him before, he ATTACKS with 3 guard dogs. Believers MUST turn the card in the middle. If you ever made any spiritual friends in the house, this is a good time to call for help.

link to card drawer
click
lik to card drawer

Test

You have 1 round to decide whether to ENGAGE (compare your PHY against his) and waste 1 hour or test INT AI or Security + INT VH to ESCAPE and waste 24 hours.

Success

If you suceeded the test, you either ESCAPED or DEFEATED the foreman; it's up to you decide what to do with him, but you can be assured he wont's show up again. Also, you now can use his keys and ignore all locked doors and chests. Choose where to go: [01] [04] [05] [11] [12] [19] [20].

Fail

If you fail either engage or escape, the group will be imprisoned in the basement and delivered to the police to be arrested for 72 hours until Dr. Van Helsing shows up and bails you out. That also means Dr. Montgomery is back and this part of the mission failed .

Fail Miserabily

If you draw the Sad Mask, the group will be imprisoned in the basement and delivered to the police. Dr. Van Helsing was also arrested and you will need a lawyer. Tell your Tales.

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Everytime you get a happy face in a test, you get an extra hour for the mission.
Success, proceed with the action.
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If you failed the test look for another way to proceed.
You get arrested for 72 hours until Dr. Van Helsing shows up and bails you out.